Tavor 3D Modeling & Texturing Showcase

Tools Used: Maya · Blender · Substance Painter

This portfolio piece highlights a high-detail 3D model developed from concept to completion. The base mesh was created in Maya for precise topology and UV mapping, while Blender was used for additional sculpting, lighting, and rendering enhancements. Texturing was completed in Substance Painter, where PBR materials were hand-painted to achieve realistic wear, surface depth, and material contrast.

The Results

The final asset is optimized for both real-time rendering and cinematic presentation, showcasing a balance of artistic finesse and technical proficiency.

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