FK WA2000 – Precision Sniper Rifle (3D Game Asset)
Software: Maya · Blender · Substance Painter
Engine-Ready: Optimized for Real-Time Use
This highly detailed FK WA2000 sniper rifle model was crafted for realism and performance in modern game development pipelines. Using Maya for base modeling and precise hard-surface detailing, the asset was further refined and UV-mapped for efficient texture baking. Blender handled scene setup, real-time optimization, and final rendering, while Substance Painter brought the model to life with physically accurate PBR textures—including metal, wood grain, and subtle surface wear.
The Results
Designed with game performance in mind, this asset is game-ready and engine-compatible, featuring clean topology, LOD-friendly geometry, and texture sets optimized for integration into Unreal Engine, Unity, and other real-time environments. Perfect for tactical shooters, cinematic projects, or military simulations.