HK USP – Game-Ready 3D Asset
Software: Blender · Maya · Substance Painter
Engine Compatibility: Unreal Engine · CryEngine · Unity
This HK USP semi-automatic pistol was modeled with precision and optimized for real-time applications, making it ideal for use in FPS games, cinematic sequences, or VR simulations. The asset was created using Maya for base modeling and topology refinement, Blender for real-time optimization and rendering setup, and Substance Painter for high-quality PBR texturing.
The model includes both high-poly and low-poly versions with clean UVs and baked maps, delivering performance without compromising visual fidelity. Materials and textures are fully game-ready, supporting Unreal Engine, CryEngine, and Unity pipelines.
The Results
Whether in a cinematic cutscene or active gameplay, this asset is engineered for performance and realism across all platforms.